"use client"; import { cn } from "@/lib/utils"; import React, { useEffect, useRef, useState } from "react"; interface MousePosition { x: number; y: number; } function MousePosition(): MousePosition { const [mousePosition, setMousePosition] = useState({ x: 0, y: 0, }); useEffect(() => { const handleMouseMove = (event: MouseEvent) => { setMousePosition({ x: event.clientX, y: event.clientY }); }; window.addEventListener("mousemove", handleMouseMove); return () => { window.removeEventListener("mousemove", handleMouseMove); }; }, []); return mousePosition; } interface ParticlesProps { className?: string; quantity?: number; staticity?: number; ease?: number; size?: number; refresh?: boolean; color?: string; vx?: number; vy?: number; } function hexToRgb(hex: string): number[] { hex = hex.replace("#", ""); if (hex.length === 3) { hex = hex .split("") .map((char) => char + char) .join(""); } const hexInt = parseInt(hex, 16); const red = (hexInt >> 16) & 255; const green = (hexInt >> 8) & 255; const blue = hexInt & 255; return [red, green, blue]; } const Particles: React.FC = ({ className = "", quantity = 100, staticity = 50, ease = 50, size = 0.4, refresh = false, color = "#ffffff", vx = 0, vy = 0, }) => { const canvasRef = useRef(null); const canvasContainerRef = useRef(null); const context = useRef(null); const circles = useRef([]); const mousePosition = MousePosition(); const mouse = useRef<{ x: number; y: number }>({ x: 0, y: 0 }); const canvasSize = useRef<{ w: number; h: number }>({ w: 0, h: 0 }); const dpr = typeof window !== "undefined" ? window.devicePixelRatio : 1; useEffect(() => { if (canvasRef.current) { context.current = canvasRef.current.getContext("2d"); } initCanvas(); animate(); window.addEventListener("resize", initCanvas); return () => { window.removeEventListener("resize", initCanvas); }; }, [color]); useEffect(() => { onMouseMove(); }, [mousePosition.x, mousePosition.y]); useEffect(() => { initCanvas(); }, [refresh]); const initCanvas = () => { resizeCanvas(); drawParticles(); }; const onMouseMove = () => { if (canvasRef.current) { const rect = canvasRef.current.getBoundingClientRect(); const { w, h } = canvasSize.current; const x = mousePosition.x - rect.left - w / 2; const y = mousePosition.y - rect.top - h / 2; const inside = x < w / 2 && x > -w / 2 && y < h / 2 && y > -h / 2; if (inside) { mouse.current.x = x; mouse.current.y = y; } } }; type Circle = { x: number; y: number; translateX: number; translateY: number; size: number; alpha: number; targetAlpha: number; dx: number; dy: number; magnetism: number; }; const resizeCanvas = () => { if (canvasContainerRef.current && canvasRef.current && context.current) { circles.current.length = 0; canvasSize.current.w = canvasContainerRef.current.offsetWidth; canvasSize.current.h = canvasContainerRef.current.offsetHeight; canvasRef.current.width = canvasSize.current.w * dpr; canvasRef.current.height = canvasSize.current.h * dpr; canvasRef.current.style.width = `${canvasSize.current.w}px`; canvasRef.current.style.height = `${canvasSize.current.h}px`; context.current.scale(dpr, dpr); } }; const circleParams = (): Circle => { const x = Math.floor(Math.random() * canvasSize.current.w); const y = Math.floor(Math.random() * canvasSize.current.h); const translateX = 0; const translateY = 0; const pSize = Math.floor(Math.random() * 2) + size; const alpha = 0; const targetAlpha = parseFloat((Math.random() * 0.6 + 0.1).toFixed(1)); const dx = (Math.random() - 0.5) * 0.1; const dy = (Math.random() - 0.5) * 0.1; const magnetism = 0.1 + Math.random() * 4; return { x, y, translateX, translateY, size: pSize, alpha, targetAlpha, dx, dy, magnetism, }; }; const rgb = hexToRgb(color); const drawCircle = (circle: Circle, update = false) => { if (context.current) { const { x, y, translateX, translateY, size, alpha } = circle; context.current.translate(translateX, translateY); context.current.beginPath(); context.current.arc(x, y, size, 0, 2 * Math.PI); context.current.fillStyle = `rgba(${rgb.join(", ")}, ${alpha})`; context.current.fill(); context.current.setTransform(dpr, 0, 0, dpr, 0, 0); if (!update) { circles.current.push(circle); } } }; const clearContext = () => { if (context.current) { context.current.clearRect( 0, 0, canvasSize.current.w, canvasSize.current.h, ); } }; const drawParticles = () => { clearContext(); const particleCount = quantity; for (let i = 0; i < particleCount; i++) { const circle = circleParams(); drawCircle(circle); } }; const remapValue = ( value: number, start1: number, end1: number, start2: number, end2: number, ): number => { const remapped = ((value - start1) * (end2 - start2)) / (end1 - start1) + start2; return remapped > 0 ? remapped : 0; }; const animate = () => { clearContext(); circles.current.forEach((circle: Circle, i: number) => { // Handle the alpha value const edge = [ circle.x + circle.translateX - circle.size, // distance from left edge canvasSize.current.w - circle.x - circle.translateX - circle.size, // distance from right edge circle.y + circle.translateY - circle.size, // distance from top edge canvasSize.current.h - circle.y - circle.translateY - circle.size, // distance from bottom edge ]; const closestEdge = edge.reduce((a, b) => Math.min(a, b)); const remapClosestEdge = parseFloat( remapValue(closestEdge, 0, 20, 0, 1).toFixed(2), ); if (remapClosestEdge > 1) { circle.alpha += 0.02; if (circle.alpha > circle.targetAlpha) { circle.alpha = circle.targetAlpha; } } else { circle.alpha = circle.targetAlpha * remapClosestEdge; } circle.x += circle.dx + vx; circle.y += circle.dy + vy; circle.translateX += (mouse.current.x / (staticity / circle.magnetism) - circle.translateX) / ease; circle.translateY += (mouse.current.y / (staticity / circle.magnetism) - circle.translateY) / ease; drawCircle(circle, true); // circle gets out of the canvas if ( circle.x < -circle.size || circle.x > canvasSize.current.w + circle.size || circle.y < -circle.size || circle.y > canvasSize.current.h + circle.size ) { // remove the circle from the array circles.current.splice(i, 1); // create a new circle const newCircle = circleParams(); drawCircle(newCircle); // update the circle position } }); window.requestAnimationFrame(animate); }; return ( ); }; export default Particles;